American Mahjong FAQ
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Getting Started
Can a Joker be used in a pair?
Jokers can NEVER be used in singles or pairs — only in groups of 3 or more: Pungs (3), Kongs (4), Quints (5), and Sextets (6).
Can I skip ahead to a later lesson?
Yes. MAHJ recommends taking the lessons in order because they build on each other, but every lesson included with your purchase is available to you. If you open a lesson early, you may see a recommendation to complete an earlier lesson first — tap "Open Lesson X anyway" to continue. Prefer not to see these reminders? Go to Settings → Lesson guidance and turn off "Remind me before I skip ahead." Your progress is kept either way, and there are no additional lesson-pack charges.
Do I need the NMJL® card to play American mahjong?
Yes — the NMJL® card defines all legal winning hands for the year. Without it you can't play official American mahjong. The card is published annually by the National Mah Jongg League, expires each spring, and is inexpensive (around $14) — available directly from nationalmahjonggleague.org.
How long does a game take?
A single hand typically takes 15–25 minutes once you know the rules — longer for beginners. A typical home session runs 4 hands (each player is East once) and takes 2–3 hours. Tournaments are shorter and timed.
On Turn 2 you couldn't call a 2 Bam, but on Turn 3 you could call a 1 Bam — both to finish a Kong. What made the difference?
To claim a discard for a Kong, you must already hold three that fit it — real tiles, a Joker, or a mix. You had three 1-Bams, so the called one made four — but only two 2-Bams and no Joker, one short.
What do the C and X next to hands on the card mean?
X means the hand is exposed — you may call discards and lay groups on top of your rack as you go. C means concealed — you can't call anything during play except the single tile that completes your Mahjong. Concealed hands are harder to finish; any higher printed value is already built into the card, so don't add anything extra for a hand being concealed. Printed values generally reflect difficulty, but the number is not a simple ranking of which hand you should choose.
What if we don't have exactly four players?
American Mahjong is built for exactly four players, and the NMJL® card assumes four. It also works with three: the official NMJL® way skips the Charleston entirely — deal 13 tiles to each of the three players (East takes an extra 14th, as in the four-player game), leave the unused fourth wall on the table to draw from, and play the tiles you're dealt. (A popular house-rule version adds a fictional fourth player to keep the Charleston alive.) For two players, the standard format is the community two-player variant commonly called Siamese Mahjong — each player builds two hands at once on two racks (27 tiles, no Charleston), and you win only by completing both. ("Siamese Mah Jongg®" is a trademark of its owner; MAHJ is an independent educational tool and is not affiliated with or endorsed by them.) With five or more, the simplest approach is to rotate, with one person sitting out each hand.
What's the difference between American and Chinese mahjong?
American mahjong (NMJL®) uses 152 tiles (adds 8 Jokers), requires the NMJL® card defining specific legal hands, includes the Charleston tile-passing phase, and scores by hand value with the discarder paying double.
When you said 'wait' on Turn 3 to grab a tile for your Kong, what did you have to check mentally before committing?
Always do the 2-second mental check before calling. Once an exposure is finalized, its group type is locked — for example, an exposed Pung can't later become a Kong — so a bad call can leave you no hand to finish. (A mistake caught while the exposure is still being made may be corrected before it's finalized.)
Where can I buy an American mahjong set?
American mahjong sets generally range from $60 to over $400, with most standard complete sets (racks and pushers included) priced between $100 and $250. Budget-friendly basic sets can be found around $60; premium, designer, or high-end wooden sets often exceed $300–400. Make sure the set includes Jokers — sets sold as "Chinese mahjong" often don't.
Where is the printable Cheat Sheet?
It is free and it is still in the app. Tap the gear at the top of any screen, then Settings → Printable Cheat Sheet. You can also reach it from Home → At the Table → Cheat Sheet. It is a one-page quick reference for game night: setup, the Charleston, calling, jokers, and scoring. From that page you can print it or save the PDF.
You had a real North and traded it for a Joker in an opponent's exposed Pung of Norths. Was that a smart move?
You swapped one exact tile for a Joker — and a Joker can stand in for any tile you still need to finish a group of 3 or more.
You won by calling an opponent's discarded 2-Bam to complete your Kong. The hand is worth 30¢. What does the discarder pay you?
Won off a discard — only the discarder pays double: 30¢ × 2 = 60¢. The other two pay 30¢ each, so you collect $1.20 total. (Win off your own draw and all three would pay double.)
Tiles & the Card
A consecutive run hand shows FF 11 222 333 4444 (Any 1 Suit, Any 4 Consec. Nos.). What numbers could you use?
The rules in parentheses say "Any 4 Consec. Nos." — meaning the numbers are a pattern. 1-2-3-4 could be 4-5-6-7, 5-6-7-8, or any other consecutive set. One suit only.
A hand line shows three groups printed in the same color. What does that mean?
Same color on the card means same suit. You pick which suit — but all groups in that color must match.
A hand on the card ends in the letter C. What does that tell you?
C means concealed — you build it hidden. The only discard you may call is the one that completes your Mahjong. X means exposed, where calling is allowed, so beginners should favor X hands.
After the Charleston, what's the first step when scanning the card?
Make sure your rack is sorted — Bams, Craks, Dots grouped together, ordered by number. This makes patterns visible.
Do the Dragons belong to suits?
Yes — and this surprises almost everyone. The Red Dragon pairs with Craks, the Green Dragon with Bams, and the Soap (White Dragon) with Dots. When the card asks for dragons that match a suit, this is the pairing it means. Winds, Flowers, and Jokers are the tiles that truly have no suit.
Every hand on the card adds up to how many tiles?
Every winning hand is exactly 14 tiles. If your count doesn't add up to 14, re-check how you're reading the groups.
Four identical tiles clustered together with no space between them is a:
Four tiles together form a kong — one group of 4 identical tiles. Two pairs would be shown with a space between them (XX XX).
How do I tell a Flower from the 1 Bam?
The 1 Bam usually shows a bird — a peacock, sparrow, or rooster — instead of a bamboo stalk, so it's the tile beginners most often mistake for a Flower. Flowers show plants, seasons, or scenes and are usually numbered or marked differently by the set maker. Quick check: if there's a bird on it, it's the 1 Bam.
How do you check whether a Year hand fits your tiles?
A Year hand is built from the digits of the year printed on your NMJL card — with Soap as the zero. Check your tiles against those digits.
How many Flower tiles are in the set?
There are 8 Flower tiles with different designs; they are interchangeable in American Mahjong play.
How many Jokers are in the set?
There are 8 Jokers, and they're the most powerful tiles in the game.
How many tiles are in an American Mahjong set?
36 Bams + 36 Craks + 36 Dots (108 number tiles) + 16 winds + 12 dragons + 8 flowers + 8 jokers = 152.
On the NMJL® card, what does a "C" next to a hand mean?
C means concealed. You cannot call any discards during play — except for Mahjong (the final winning tile). Every other tile must come from the wall or Charleston.
The 1 Bam tile looks like…
The 1 Bam is the famous 'bird' tile — almost every set draws it as a bird instead of a stalk.
Tiles that fit NONE of your candidates should be:
They don't help any of your candidates, so they're usually the first tiles to consider letting go.
What is "152 tiles" in American Mahjong?
A full American Mahjong set has 152 playing tiles: three suits of 1–9 with 4 copies each (108), 4 copies each of the four Winds (16), 4 copies each of the three Dragons (12), 8 Flowers, and 8 Jokers. If a set has only 144 tiles, it's missing the Jokers — that's a Chinese-style set.
What is "Bam (Bamboo)" in American Mahjong?
One of the three suits, depicted with bamboo stalks. Numbered 1–9, 4 copies of each in the set.
What is "Bird tile" in American Mahjong?
A common nickname for the 1 Bam tile, which depicts a bird (often a peacock, sparrow, or rooster) instead of a single bamboo stalk. It looks similar to a Flower at first glance — if there's a bird on it, it's a 1 Bam.
What is "Crak (Character)" in American Mahjong?
One of the three suits, marked with the Chinese character for the number. Numbered 1–9, 4 copies of each in the set.
What is "Dot (Circle)" in American Mahjong?
One of the three suits, depicted as round circles or coins. Numbered 1–9, 4 copies of each in the set.
What is "Dragon–suit pairing" in American Mahjong?
Each Dragon belongs to a suit: Red Dragon with Craks, Green Dragon with Bams, and Soap (White Dragon) with Dots. When a hand on the card asks for dragons that match a suit, this pairing is what it means. Winds, Flowers, and Jokers, by contrast, belong to no suit at all.
What is "Dragon" in American Mahjong?
Three types: Red Dragon (中), Green Dragon (發), and the White Dragon — the marked playing tile everyone calls Soap. 4 copies of each.
What is "Flower" in American Mahjong?
There are 8 Flower tiles in the set. They usually show different pictures (sometimes called 4 flowers + 4 seasons), but at the American table they're all just "Flowers" — any Flower works as any other, and they belong to no suit. They're regular playing tiles that show up as F in specific hands on the card.
What is "Joker" in American Mahjong?
The wild-card tile. There are 8 in the set. Jokers may substitute in any group of 3+ identical tiles (Pungs, Kongs, Quints, Sextets), but never in a pair or single. Cannot be passed in the Charleston, cannot be called from the discard pile.
What is "NEWS" in American Mahjong?
Mnemonic for the four Wind tiles: North, East, West, South — the order they're commonly listed in hands on the card. Play itself simply moves to your right around the table, starting with East.
What is "Rack" in American Mahjong?
The tile holder in front of each player. Has a ledge where your tiles sit facing you (hidden from others) and a flat top area where exposed groups go when you call.
What is "Soap" in American Mahjong?
The everyday name for the White Dragon — a marked playing tile, not one of the unmarked spare blanks that come in the box. It pulls double duty: it's a Dragon in Winds & Dragons hands, and wherever the card shows a 0, that 0 is a Soap. Used as a zero it is suitless — it belongs to no suit.
What is "Wind" in American Mahjong?
Four types — East (東), South (南), West (西), North (北) — with 4 copies of each. Used in specific hands on the card and to mark seating positions.
What's a strong signal that a hand is a good candidate for you?
Pairs and Pungs you already hold are strong signals. A hand that uses tiles you have is far more realistic.
Which dragon is connected to the Bam suit?
Green Dragon goes with Bams, Red Dragon goes with Craks, and White Dragon (Soap) goes with Dots.
Which of these is NOT a suit?
The three number suits are Bams (bamboo), Craks (characters), and Dots (circles).
Why pick 2 to 3 candidate hands instead of just 1?
With 2\u20133 candidates, more of the tiles you draw help at least one of them. Committing to 1 hand too early means every draw that misses it is a wasted turn.
Setup
How many stacks long is each player's wall?
Each wall is 19 stacks long and 2 tiles high. 4 walls × 19 × 2 = 152 tiles, exactly the whole set.
How many tiles does East start with?
Three players get 13 tiles; East gets 14. In the final deal, East takes both the 1st and 3rd tiles (the "leapfrog") and ends up with one extra. East's first discard officially starts the game.
How many tiles high is the wall?
2 tiles high. Build the bottom row first, then place the top row on top.
What is "Break the wall" in American Mahjong?
East rolls two dice and breaks their own wall. The dice total tells you how many stacks in from the right end to split. The opening point is where East draws the first tiles.
What is "Curtsy (Curtsying the wall)" in American Mahjong?
Pushing the next wall forward and slightly diagonal so it can be dealt from when the current wall runs out.
What is "Dealer" in American Mahjong?
Strictly speaking, there is no dealer in American Mahjong — each player takes their own tiles from the wall. The role other games give a dealer belongs to East: East breaks the wall, draws first, starts with the extra 14th tile, and makes the first discard, which officially starts the game.
What is "East" in American Mahjong?
The player who starts with the extra 14th tile and makes the first discard — the official start of the game. East breaks the wall and draws first. The other seats are also named by direction, though those terms are rarely used outside tournaments. After each hand, East rotates to the right (counter-clockwise).
What is "Hand" in American Mahjong?
Same word, 3 meanings: • Your hand — the tiles you're holding • A winning hand — the pattern you're building • A hand of Mahjong — one complete round
What is "Mix (Wash)" in American Mahjong?
The shuffle. All 152 tiles are placed face-down and mixed around by hand before building the wall. Also called "washing."
What is "Push the wall" in American Mahjong?
Sliding your wall forward toward the center of the table so it can be drawn from. When the current wall runs out during the deal, the next player to the left (clockwise) pushes their wall in. See also Curtsy.
What is "Pusher" in American Mahjong?
The long flat arm attached to (or paired with) your rack, used to slide your wall of tiles toward the center of the table without knocking it over. American sets usually include four. They're not required — you can push the wall by hand — but they keep the wall straight and save your back.
What is "Racking" in American Mahjong?
Placing a drawn tile onto your rack. After someone discards, the next player should pause briefly before racking to give others a chance to call.
What is "Wall" in American Mahjong?
The 4-sided structure of stacked tiles in the middle of the table at the start of the game. Each side is built by one player: 19 tiles long, 2 high.
When a wall runs out of tiles during the deal, whose wall is next?
When a wall runs out, the player on the left pushes their wall toward the center. Dealing continues from there.
Which direction does play and deal move around the table?
Both play and deal move to the right (counter-clockwise). East takes tiles first, then the player to East's right, then across, then left. Each player takes their own tiles from the wall.
Who decides where to break the wall?
East rolls two dice. The total tells East where in their own wall to break.
Charleston
Can the second Charleston be skipped?
Any one player can stop the second Charleston — no agreement or reason needed — before anyone looks at the tiles coming in on its first (left) pass. The Courtesy Pass still follows.
Can you pass a joker?
Never. Jokers can never be passed in the Charleston — they're your most valuable tiles.
During the Charleston, you keep receiving Dot tiles from other players. What does this tell you?
If other players are passing Dots, they're not collecting them. That's good news for you if Dots are part of your plan.
Early in the Charleston, what should you usually do with a Flower?
Flowers are a judgment call, not a rule: they fit many hands and can be hard to replace, so early on keep them unless they clearly don't fit the hands you're considering. The Joker is the one you can never pass.
How many tiles do you pass in each Charleston pass?
Every Charleston pass is exactly 3 tiles, traded face-down with another player.
What is "Blind pass" in American Mahjong?
A move on the first left (pass 3) or the last right (pass 6) where you push along 1, 2, or 3 tiles you just received without looking at them. Not allowed on the courtesy pass. Peeking before deciding is considered cheating.
What is "Charleston" in American Mahjong?
The unique tile-trading ritual at the start of every American Mahjong hand — 6 passes plus an optional courtesy. First Charleston (right → across → left) is mandatory; second Charleston (left → across → right) is optional. Followed by the optional courtesy pass with the player across.
What is "Courtesy Pass" in American Mahjong?
The Courtesy Pass is the final optional pass of the Charleston. You and the player across from you may exchange 0, 1, 2, or 3 tiles. If you want different numbers, you exchange the smaller number. Each opposite pair decides independently.
What is "First Charleston" in American Mahjong?
The mandatory first three passes: right → across → left. Everyone must do all three. Cannot be skipped. The one exception is a Heavenly Hand: if East's original 14 tiles are already Mahjong, East declares immediately and no Charleston takes place.
What is "ROLLOR" in American Mahjong?
Mnemonic for the Charleston sequence: Right → Over (across) → Left → Left → Over → Right → optional courtesy. The two halves mirror each other around the "LL" in the middle.
What is "Second Charleston" in American Mahjong?
The optional second round of three passes (left → across → right) that happens after the first Charleston. Any one player can call "stop" to skip it — no agreement or reason needed — but only before anyone looks at the tiles coming in on its first (left) pass. Once the second Charleston starts, all three passes must be completed; you can't stop partway through. The Courtesy Pass still follows.
What is the full order of passes in the Charleston?
First Charleston: right, then across, then left. Second Charleston (optional): left, then across, then last right. Then the courtesy pass with the player across.
What's the best approach when choosing tiles to keep during the Charleston?
Flexibility is power. Keeping tiles that could work for multiple hands on the card gives you the best chance of finding a winning path.
When should you consider saying "zero" to the courtesy pass?
If you don't have obvious tiles to give away, or you're unsure what you're building, "zero" is the smart, safe answer.
You have a pair of 1 Craks and a single 9 Crak. What should you do with the 9 Crak?
Your pair of 1 Craks is real progress; the 9 Crak is a lone single with no pair of its own. Early on, keep your pairs and let unsupported singles go. (1 and 9 do both fit a 13579 odd-numbers hand — but you can't build a hand on one far tile, and you commit to a specific hand later.)
You say 3, Across says 1. How many do you each pass?
Both pass the lower number.
You're forced to pass a pair you'd rather keep. What's the smart way to do it?
Never pass a pair if you can help it — a joker can't build one for you. If you must, split it: send the two tiles to different players so no single opponent gets a ready-made pair.
You've just received 3 new tiles for Pass 2. Which tiles should you choose your next pass from?
Re-sort the whole rack first. A tile you just received can go straight back along if it doesn't help — but an older tile may now be your weakest. Choose the weakest 3 from the whole rack, not just from the 3 that arrived.
Gameplay
Can I check the discards from earlier in the game?
Yes. Discards stay face-up on the table for the entire hand — you can scan them anytime to count what's dead and read the table. Some groups push older discards aside or sort them; either way they're visible.
Can I take back a discard after I've named it?
Generally no — once you've named the tile and set it in the center, it belongs to the table and your turn is over. If you name it wrong, that's a misnamed discard, which carries its own consequences under NMJL® Article 67 rather than a do-over. The habit to build: look at the tile, say its name, then let go — in that order.
Do I have to do the Charleston every hand?
The first Charleston (right, across, left) is required every hand. The second Charleston (left, across, right) is optional — any one player can stop it, with no agreement or reason needed, as long as it's before anyone looks at the tiles coming in on its first (left) pass. Once it starts, all three passes must be completed; you can't stop partway through. Either way, the courtesy pass with the player across from you still follows, and it's optional too; either of you can pass zero tiles.
What are the 3 steps of every normal turn?
Every normal turn: draw a tile from the wall, decide what to keep, discard one tile face-up.
What happens if I call Mahjong and my hand is wrong?
That's a false Mahjong. What happens depends on what was exposed. If you exposed no new tiles for the declaration, you can take it back without penalty, and the hand stays alive — whether you drew the tile yourself or claimed a discard. If you exposed only a valid exposure completed by the claimed discard, retract the Mahjong and keep that exposure; the hand stays alive, you discard normally, and play continues with the player on your right. Only a claimed discard can be stepped back this way, so a self-drawn declaration that exposed tiles is dead. Once tiles for an invalid Mahjong are exposed, the hand is dead for the rest of the hand: your turn ends with no discard, play goes to the next live player on your right, and you stay seated but stop drawing and discarding, and still pay the winner if someone else goes out. If another player can legally use that same claimed discard for Mahjong, they may take it; otherwise it stays with the dead hand. Other players should wait until the declared Mahjong is verified before exposing or mixing their own tiles.
What happens if nobody wins before the wall runs out?
That's called a wall game. The hand simply ends — no one pays and no one wins. Everyone throws their tiles in, the set gets mixed, and you build new walls for the next hand. Wall games are common, especially at careful tables, so don't be discouraged by one.
What happens when the wall runs out and nobody has won?
A wall game means nobody won. No payments, just mix the tiles and deal again.
When you discard a tile, what must you do?
Name every discard out loud and place it face-up in the middle of the table. This is an official NMJL® rule — it gives other players a chance to call.
Who goes first when play begins?
East already has 14 tiles, so they discard one to start the game. Play then moves to the right.
Calling & Jokers
Can a Joker stand in for a pair or a single tile?
No — never. Jokers only substitute in groups of three or more identical tiles (Pungs, Kongs, Quints, and Sextets). Pairs and single tiles must always be the real, natural tiles. This is why Singles & Pairs hands can't use Jokers at all, and why the pair is often the hardest part of a hand to finish.
Can I call a discarded tile to complete a pair?
No — you can only call a discard to complete an exposure of three or more identical tiles (a Pung, Kong, Quint, or Sextet), or to complete your whole hand for Mahjong. The one exception is that final Mahjong tile: it can be anything your hand needs, including the second tile of a pair. Until then, pairs come only from your own draws and the Charleston.
Can I draw a Joker from the wall?
Yes — Jokers live in the wall like every other tile. Drawing one is how most Jokers enter play. Once a Joker is in your hand it's yours; no special procedure needed.
Can I pass a Joker in the Charleston?
No. Jokers can never be passed in the Charleston or the courtesy pass — if you're lucky enough to be dealt one, it stays with you. Passing one by accident is a real (and awkward) beginner mistake, so double-check your three tiles before you slide them over.
Can you call a Joker from the discard pile?
Discarded Jokers are dead. They cannot be called or claimed by anyone — which is why discarding a Joker is usually a last resort. That's strategy, not a rule: a deliberate deny-it play can be an exception.
What if I rack the drawn tile before someone calls?
Once you rack the tile, the previous discard is no longer callable per NMJL® rules. If someone wanted to call but didn't say it before your rack landed, they lose the call. This is why pausing a beat before racking is good etiquette — it gives the table a chance to call.
What if two people call at the same time?
Mahjong beats an ordinary call while that discard is still live — until the ordinary caller makes their new discard. When both claims are for the same purpose (two exposure calls, or two Mahjong calls), the player next in turn order from the discarder — closest to the discarder's right — normally gets it. One narrow exception: if a farther player had already begun a valid exposure (the called tile on their rack, or matching tiles being laid down) before the next-in-turn player claimed it, that exposure establishes the claim. Reaching, touching, or grabbing faster never counts, and saying "wait" pauses play without claiming the tile or granting priority. Once the caller exposes and makes their own discard, the previous discard can no longer be claimed.
What is "Calling window" in American Mahjong?
The stretch of time when a discard can still be claimed: from the moment it's named until the next player commits to their turn. The window closes as soon as that next player does any one of four things — racks their drawn tile, starts a joker exchange, makes their own discard, or declares Mahjong. Just drawing the wall tile and tapping it on the table, without racking, does NOT close the window — the previous discard is still callable until one of those commitments happens. This is why the polite pause before racking matters — it keeps the window honestly open.
What is "Calling" in American Mahjong?
Claiming another player's discarded tile to complete a Pung, Kong, Quint, Sextet, or Mahjong. You must say it out loud ("Call!" or "Mahjong!") before the next player racks, discards, starts a Joker exchange, or declares Mahjong.
What is "Concealed hand (C)" in American Mahjong?
A hand marked "C" on the card. You cannot call any tiles during play (you can still claim a discarded tile to win on Mahjong, but not before). Any higher printed value is already built into the card — use the printed value; concealed is NOT a payout multiplier.
What is "Discard" in American Mahjong?
A tile placed face-up in the center of the table at the end of a turn — you must say its name out loud as you place it. Once you say its full name, or the tile touches the table, it's dead to you: you can't take it back into your hand or use it for a joker exchange. But if you've only said part of the name (like “seven”) and it's still in your hand, you can change your mind. Meanwhile, other players can still call your discard (to complete a group) until the next player racks, discards, starts a Joker exchange, or declares Mahjong. A discard can never be used for a joker exchange, though — those always come from a player's own hand.
What is "Expose (Exposure)" in American Mahjong?
Laying a called group face-up on top of your rack so all players can see it. Required when you call a discard for a Pung, Kong, Quint, or Sextet. Once finalized, an exposure can't be taken back. A mistake caught while the exposure is still being made may be corrected. Exposures reveal information to opponents — every exposure is a tell.
What is "Exposed hand (X)" in American Mahjong?
A hand marked "X" on the card. You may call tiles and expose groups during play. Usually easier to build than concealed hands.
What is "Exposure" in American Mahjong?
An exposure is a Pung, Kong, Quint, or Sextet you make by calling another player's discard and placing the completed group face-up on top of your rack. Hands marked X on the NMJL® card allow exposures; hands marked C are concealed and do not allow exposures during play.
What is "Joker exchange" in American Mahjong?
On your turn, if any exposed group contains a joker and you have the real tile that joker stands for, you can swap your real tile for the joker. Hand the tile to the player whose rack holds the joker — never reach onto their rack yourself. The tile you give always comes from your hand — never from the discard pile.
What is "Kong" in American Mahjong?
Four identical tiles. Can be made by drawing all four yourself, or by calling a discarded 4th when you already hold three. Jokers can substitute in a Kong.
What is "Mahjong (call)" in American Mahjong?
The win declaration. You say "Mahjong!" the moment your 14 tiles match a hand on the card. If you're winning on someone's discard, you must call it before the next player racks, discards, starts a Joker exchange, or declares Mahjong; a self-picked win you declare on your own turn.
What is "Pair" in American Mahjong?
Two identical tiles. Cannot be formed by calling (except as the final tile of a Mahjong claim). Jokers cannot substitute in a pair, ever.
What is "Pung" in American Mahjong?
Three identical tiles. Can be made by drawing them yourself or by calling a discarded 3rd when you already hold two matching tiles (two real, one real plus a joker, or two jokers). Jokers can substitute in a Pung.
What is "Quint" in American Mahjong?
Five identical tiles — yes, that exists in some hands on the card. Since only 4 copies of each number, wind, or dragon tile exist, a quint of those always uses at least one joker — and the tiles you hold to make it can even be all jokers.
What is "Sextet" in American Mahjong?
Six identical tiles — a rare group that appears on only a few hands. On the 2026 card, Sextets are Flower groups (any mix of Flowers and Jokers). Since only 4 copies of each number, wind, or dragon tile exist, a sextet of those would need at least two jokers.
What's the difference between a Pung and a Kong?
A Pung is a group of 3 identical tiles. A Kong is 4 identical tiles. Both count as one group toward your hand. Some NMJL® hands also use Quints (5) and Sextets (6). All of these accept Jokers as substitutes — pairs and singles do not.
When can you do a Joker Exchange?
Joker exchanges happen only on your own turn — after you've drawn from the wall (or called a discard and made your exposure), and before you discard. Give the real tile it stands for; take the Joker from any exposed group.
Where CAN you use a Joker?
Jokers substitute only in pungs, kongs, quints, and sextets — groups of 3+. They can never be used in pairs or singles.
Which of these CAN you call in American Mahjong?
You can call for Pungs (3), Kongs (4), Quints (5), Sextets (6), or Mahjong. You can't call a discard just to make a single or a pair, and sequences can't be called — but if the discard is the final tile that completes your hand, you may call it for Mahjong, even for a single, a pair, or a NEWS or year tile.
You called a Pung but realize it doesn't fit your target hand. What do you do?
Don't panic — your exposure might fit a different hand on the card. Your hand is only dead if the exposed group doesn't work for ANY valid hand. Always look for alternatives before giving up.
Strategy
A hand on the NMJL® card is marked 'C'. A player just discarded the perfect tile for a Pung you still need. What do you do?
'C' means fully concealed — no exposures, not even one Pung. The one exception: calling Mahjong on a discard that completes your entire hand. Calling for a Pung, Kong, Quint (five of a kind), or Sextet (six) kills the hand. Can't win on it now? Pass.
A player has made no exposures by mid-game. What might that suggest?
A concealed hand (marked 'C' on the card) allows no exposures — they'll never call for a pung, kong, quint, or sextet, only for the discard that completes Mahjong. Every other tile comes from the wall or Charleston. But no exposures is a clue, not proof: they may simply not have had a useful call yet.
An opponent exposes: pung of 3-Dots, then pung of 3-Bams. What hand family should you look for on the NMJL card?
Two exposures with the same number (3) in different suits are a strong clue toward a like-numbers hand — so hold back your 3-Craks. That 3 could also sit in an odds or consecutive hand, so it's a clue, not proof.
An opponent has exposed two Pungs, both in the Bam suit. What should you do?
Two same-suit exposures are a strong clue toward a hand centered on Bams, so take extra care with Bams, especially ones that fit the exposed numbers. One clue isn't proof: some hands use more than one suit.
Counting copies, when is a tile you hold the lowest risk to discard?
If the other 3 copies are visible and you hold the 4th, all four natural copies are accounted for, so no one can call it with natural tiles. That's the lowest risk, not a guarantee: a player holding 2 Jokers could still call it for a Pung.
During the Charleston, an opponent passes you three Crak tiles in the first pass. What does this likely tell you?
Players pass tiles they don't want. Passing Craks means Craks don't fit their hand — likely safer to discard toward that player later, and possibly more available in the wall for your own Crak hand.
How many exposures usually means it's time to play full defense?
This is MAHJ strategy guidance, not an official rule. At 3+ exposures an opponent could be close to Mahjong, so that's the usual point to fold and discard the lowest-risk tiles you can. At 2, lean more defensive if your own hand isn't progressing well.
Is any tile ever completely safe to discard?
Almost never — treat every discard as carrying some risk. The lowest risk is a tile whose every other copy is already visible on the table (in discards or exposures), so no natural copies are unseen. Even then it isn't guaranteed safe: a player holding Jokers could still call it for a group, or be waiting to win on it. Short of that, you can only lower the risk — by reading exposures, watching what each player passes on, and favoring tiles similar to ones already ignored.
It's late in the game (Turn 14). You're 2 tiles away from Mahjong on your primary hand. Your backup hand looks more promising right now. What should you do?
When you're 2 tiles away, the wall doesn't have enough draws left to support starting over — stay the course. A near-complete hand beats a fresh start almost every time in late game; the exception is if your needed tiles are completely dead in the discard pile.
It's mid-game (your turns 6–12), and one candidate keeps drawing tiles it needs. What should you do?
Early game (turns 1–5) is for keeping 2–3 candidates open. In mid-game, commit once one hand is genuinely pulling ahead, and start letting go of tiles only your backups use. If a hand stalls and its tiles are already gone, pivot instead.
It's Turn 3. Your primary hand hasn't improved yet. What's the right move?
Early game (Turns 1–5) is for patience and flexibility, not commitment — you haven't seen enough draws to know what the wall holds. Keep your candidates open and let the tiles guide you.
It's Turn 9. Your hand needs a pair of 2 Crak. You hold none, and three 2 Craks are already in the discard pile. What should you do?
Only one real 2 Crak is left and a pair needs two — and a Joker can never fill a pair, so this hand can't finish. Pivoting to a backup that uses tiles you already hold is the sharper play — the longer you wait, the fewer draws you have left to recover.
Nobody at the table is throwing Bams. What does this mean?
The suit nobody is discarding is likely the hot suit — someone may be actively collecting it. Discarding Bams into a table where nobody wants to throw them is a real risk.
Right after the deal, how many candidate hands should you keep in mind?
Keep 2–3 candidates after the deal. Committing to 1 too early means every bad draw hurts you. Narrow down as the game progresses.
The wall's almost gone and you still need more tiles than you can realistically get in time. What should you do?
Late in the game (your turn 13 on), if your hand still needs more tiles than you can realistically draw or call before the wall runs out, it can't finish in time. Stop chasing it — switch to defense and throw the lowest-risk tiles you can.
Under NMJL® rules, once you make an exposure (call a Pung, Kong, Quint, or Sextet), what happens to your hand flexibility?
Once you expose, you can still switch hands — but only to a hand that uses your exposed group. Your exposed tiles stay on your rack exactly as they are.
What does it mean to 'fold' in American Mahjong?
Folding means you stop trying to win and discard only the lowest-risk tiles you can. You keep playing — you just don't want to feed the winner.
What is "13579" in American Mahjong?
A hand category on the NMJL® card built entirely from odd-numbered tiles (1s, 3s, 5s, 7s, 9s). Specific 13579 hands change yearly, but the category name always means odd-only.
What is "2468" in American Mahjong?
A section of the NMJL® card built around even-numbered tiles — 2s, 4s, 6s and 8s. Depending on the year's card, hands may also include Flowers, Winds or Dragons.
What is "369" in American Mahjong?
A hand category on the NMJL® card built around 3s, 6s, and 9s. Specific 369 hands change yearly, but the category name always restricts you to those three numbers.
What is "Candidate hand" in American Mahjong?
One of the 2–3 hands on the card you're building toward early in the game. The flexibility curve narrows from 3 → 2 → 1 candidates as the game progresses.
What is "Card (NMJL® Card)" in American Mahjong?
The annual card published by the National Mah Jongg League® listing every legal winning hand for that year, with its value, suit restrictions, and whether it's exposed (X) or concealed (C). Required to play officially.
What is "Consecutive Run" in American Mahjong?
A hand category on the NMJL® card built from numbers in numerical order (e.g. 3-4-5 or 5-6-7). The card tells you the pattern (FF 11 222 333 4444); you choose which consecutive numbers to use within the constraint shown in parentheses.
What is "Dead tile" in American Mahjong?
A tile is dead for your hand when enough copies are already visible (in discards and exposures) that you can no longer collect what you need — if you need a Pung but three copies are on the table, your natural Pung is gone (though a Joker can still fill a group of three or more). A live tile still has enough unseen copies. Counting dead tiles is the heart of reading the table.
What is "Fold (Folding)" in American Mahjong?
Shifting from playing to win to playing to not lose. You keep playing — drawing and discarding — but choose only your lowest-risk discards because an opponent is dangerously close to winning.
What is "Hot suit" in American Mahjong?
A suit that nobody at the table is discarding. Usually means at least one opponent is hoarding it. Avoid feeding the hot suit.
What is "Like-numbers hand" in American Mahjong?
A hand category built around the same number across multiple suits (e.g. groups of 5 Crak, 5 Bam, 5 Dot). Usually visible on the card under "Like Numbers."
What is "NMJL®" in American Mahjong?
The National Mah Jongg League® — the organization that publishes the official annual card and standardized American Mahjong rules.
What is "One away" in American Mahjong?
Needing exactly one more tile to complete your hand. Being one away is when calling matters most — and when opponents' defenses go up. Many players say they are waiting, or that a hand is set; it all means one tile from Mahjong.
What is "Pivot" in American Mahjong?
Switching from your primary candidate hand to a backup mid-game when the primary stalls (e.g., key tiles are dead in the discard pile or opponents are racing ahead). A successful pivot keeps you in the running; a poorly-timed pivot wastes draws. Best done before the wall gets short.
What is "Quints (hand category)" in American Mahjong?
A category of hands on the NMJL® card built around 5-tile groups (Quints). Because only 4 copies of each number, wind, or dragon tile exist, a Quint of those needs at least one Joker. Specific Quints hands change yearly, but the category always features Quints prominently.
What is "Reading the wall" in American Mahjong?
Tracking which tiles have been discarded or exposed so you know what's still "live." Once the other 3 copies of a tile you hold are visible, no natural copies are unseen. That makes it the lowest risk — not guaranteed safe, because a player holding Jokers could still call it for a group, or win on it.
What is "Same-suit hand" in American Mahjong?
A hand category that requires all groups to be in a single suit (all Bams, all Craks, or all Dots). Listed on the card as "Same Color" or similar.
What is "Singles & Pairs" in American Mahjong?
A hand category made entirely of pairs and single tiles. Jokers cannot be used anywhere in a Singles & Pairs hand. The jokerless bonus is already baked into the printed value, so don't double these at payout.
What is "Tells (Reading exposures)" in American Mahjong?
The information leak when an opponent calls and exposes. Every exposure tells you their suit focus, number focus, and likely hand category. Your defense depends on reading them.
What is "Winds & Dragons (hand category)" in American Mahjong?
A category of hands on the NMJL® card built primarily from the four Winds (N, E, W, S) and three Dragons (Red, Green, Soap). Often combined with Flowers, and some lines add a paired number group — the numbers can vary, so check the parentheses.
What is "Year hand" in American Mahjong?
A hand built around the digits of the year printed on the NMJL® card you're playing (2-0-2-6 on the 2026 card). Often the easiest place for a beginner to start, since the digits are usually easy to spot in your starting tiles.
What is the biggest advantage of choosing a backup hand that shares tiles with your primary?
Shared tiles carry over: if your backup uses the same groups as your primary — like 222, 444 and the Dragons — a pivot keeps most of your rack instead of starting over. That's why picking candidate hands that share tiles at the deal is smart preparation.
What is the main risk of making your first exposure in Turn 2 or 3?
Early exposures sacrifice flexibility and secrecy: once you expose, you're locked to hands that use that group. Before calling, make sure the exposure fits a hand you're genuinely prepared to pursue and that the call is worth giving up some flexibility.
What makes a player calling frequently early in the game useful information?
Every exposure gives you another clue about an opponent's suit and possible hand pattern — some exposures narrow it more than others. And under NMJL rules, once they expose, their choices narrow to hands that include their exposed group. Frequent early callers reveal their direction and lose flexibility — valuable data for you.
When deciding what to discard, where should you start?
Start with tiles that have zero value to you — those in none of your candidate hands. Jokers are valuable; don't discard one casually.
Where should you use a joker?
Jokers are most valuable on hard-to-find tiles — a tile you're likely to draw yourself doesn't need one. And a Joker can never fill a pair, a single, or a mixed group like NEWS.
Which is the BEST defensive read?
What an opponent isn't throwing tells you as much as what they are. A suit nobody is dumping may be the 'hot' suit, which is a clue, not proof.
You're equally close to two hands. Which is usually the smarter pick while you're learning?
Groups of 3+ matching tiles give your Jokers places to help, and an exposed (X) hand lets you call discards to complete them. Singles & Pairs (no Jokers) and Concealed hands (no calls except the tile that completes Mahjong) can carry higher printed values but give you fewer ways to finish — save them for later.
You're holding 3 jokers and your primary hand hasn't improved after 4 mid-game draws. What should you do?
Jokers buy time. With 3 jokers in your rack, they fill in for tiles slow to arrive — your hand may be closer than it looks. Don't bail on a strong primary just because draws have been slow; let the jokers work before you switch.
You're into mid-game and still holding tiles in all three suits — but your target hand only needs one. What's the strategic problem?
Carrying unrelated possibilities when one path is meaningfully stronger can spread your tiles too thin. Narrow toward the stronger hand while keeping a realistic backup — and remember that some hands legitimately need more than one suit.
Your rack strongly supports a 25-cent hand and could — with a lot of work — support a 50-cent hand. What does strong strategy say?
A hand you never complete pays nothing — the 25-cent win beats a 50-cent attempt that never comes together. Viability first, value second.
Scoring
A concealed hand is worth 35¢ on the card. Do you double it again at payout because it's concealed?
Concealed is NOT a multiplier. Use the value printed on the card as-is — don't double it for being concealed.
Another player declares your hand dead. What happens?
Once another player declares your hand dead, you stop drawing and discarding but stay at the table and still pay the winner if someone else completes their hand. (Don't declare your own hand dead — keep playing defensively until another player notices.)
Someone self-picks the winning tile on a 25¢ hand that uses jokers. What does each other player pay?
Self-pick means all three players pay double: 25¢ × 2 = 50¢ each.
What is "Discarder pays double" in American Mahjong?
When a player wins on a discard, the discarder pays the winner 2× the hand value, while the other two players pay only 1×.
What is "Hand value" in American Mahjong?
The number printed next to each hand on the NMJL® card — the base amount each losing player pays the winner. Printed values generally reflect difficulty, but the number is not a simple ranking of which hand you should choose. Bonuses like discarder-pays-double and the jokerless double are applied on top of this printed number.
What is "Jokerless bonus rule" in American Mahjong?
The official NMJL® rule covering the jokerless bonus: a winning hand with no jokers pays double the normal value. Exception: Singles & Pairs hands can't use jokers at all, so they don't get the extra double — their printed value already reflects it. (The exact article number varies by rulebook edition — check your current NMJL® card.)
What is "Jokerless bonus" in American Mahjong?
A winning hand with no jokers pays double. Stacks with the discarder / self-pick bonus. Exception: Singles & Pairs hands already have the bonus baked into the printed value — don't double them again.
What is "Self-pick (Self-draw)" in American Mahjong?
Drawing your winning tile from the wall yourself, with no discard involved. All three other players pay double.
What is "Wall game" in American Mahjong?
A hand where the wall runs out before anyone calls Mahjong. No payments are made. Reshuffle and redeal.
You threw the winning tile. The hand is 25¢ and has no jokers. What do you pay?
Discarder pays double (×2), then jokerless doubles again (×2). 25¢ × 2 × 2 = $1.00.
You threw the winning tile. The hand is worth 25¢ and uses jokers. What do you pay?
The discarder pays double: 25¢ × 2 = 50¢. The other two players each pay 25¢.
Etiquette & Mistakes
An opponent has a Joker in an exposed group and you want to swap. What's the etiquette?
You hand the real tile to the player whose rack holds the joker; they make the swap and hand you the joker. Reaching onto someone else's rack is poor table etiquette.
How long can someone take on a turn?
There's no official NMJL® time limit in casual play — but the general expectation is to keep a reasonable pace so everyone stays engaged. Most casual hands aim to finish in about 10–15 minutes. Tournament play is faster: tournaments typically target 4 hands per hour, which leaves only a few seconds per turn. Either way, taking a full minute to decide on a discard is considered poor etiquette.
If you misname a discard and someone calls Mahjong on it, what happens?
Per NMJL® Article 67: if someone calls Mahjong based on a misnamed tile, the game stops, and the misnamer alone pays that player 4× the hand value. The other two players pay nothing. This is the most expensive mistake in the game.
What is "Article 67" in American Mahjong?
The official NMJL® rule covering misnamed discards. If a player calls Mahjong based on a misnamed tile, the game stops, and the misnamer alone pays that player 4× the hand value. The other two players pay nothing.
What is "Dead hand" in American Mahjong?
A hand that can no longer reach a valid winning position (because of an invalid exposure — including a call you committed to and couldn't complete — a wrong tile count, or another rule violation). Calling out for a tile doesn't do it on its own: before the called tile is on your rack or tiles are exposed, you may take the call back with no penalty. Per NMJL®, another player must declare it dead — you can't call your own hand dead. Until then, keep playing defensively. Once declared, you stop drawing and discarding, stay seated, and still pay the winner.
What is "False Mahjong" in American Mahjong?
Calling Mahjong when your hand isn't actually valid. What happens depends on what was exposed. If you exposed no new tiles for the declaration, you can take it back without penalty, and the hand stays alive — whether you drew the tile yourself or claimed a discard. If you exposed only a valid exposure completed by the claimed discard, retract the Mahjong and keep that exposure; the hand stays alive, you discard normally, and play continues with the player on your right. Only a claimed discard can be stepped back this way, so a self-drawn declaration that exposed tiles is dead. Once tiles for an invalid Mahjong are exposed, the hand is dead for the rest of the hand: your turn ends with no discard, play goes to the next live player on your right, and you stay seated but stop drawing and discarding, and still pay the winner if someone else goes out. If another player can legally use that same claimed discard for Mahjong, they may take it; otherwise it stays with the dead hand.
What is "Misnamed discard" in American Mahjong?
Announcing a discarded tile by the wrong name. Covered by NMJL® Article 67 — if Mahjong is called on a misnamed tile, the game stops, and the misnamer alone pays that player 4× the hand value. If an exposure is called on a misnamed tile, the call is invalid (no penalty unless the claimer prematurely makes an incorrect exposure, which kills their hand).
What is "Name your discard" in American Mahjong?
Official NMJL® rule: every discard must be announced out loud as it's placed. Other players need to hear the tile name in order to call it.
What is "Pause before racking" in American Mahjong?
Etiquette convention: after you draw a tile, count to about 3 before placing it on the sloped part of your rack. That pause is the window where any other player can call the previous discard. Racking too quickly can rob a legitimate call.
What is "Picking ahead" in American Mahjong?
Taking a tile from the wall before it's your turn. Reaching toward the wall isn't the violation on its own — during play, the moment you actually pick the tile up, your hand is dead. Dealing and the Charleston follow their own rules.
What is "Table rules" in American Mahjong?
Local customs a group agrees to that go beyond (or bend) official NMJL® rules — extra penalties for a false Mahjong, blanks as wilds, different stakes, and so on. None are official, and every group's mix is different. When you join a new table, it's perfectly polite to ask about any table rules before the first hand.
What is "Table talk" in American Mahjong?
Commenting on the live hand — hinting at what you're collecting, reacting to a discard, or coaching another player mid-hand. It's considered poor form, because stray remarks leak information the tiles are meant to keep hidden. Save the analysis for after someone calls Mahjong.
What is "Throwing your tiles in" in American Mahjong?
Pushing your tiles face-down into the center at the end of a hand to mix them with the rest of the set. Once the winner's hand is verified and payouts are settled, everyone throws their tiles in and the next round begins. Don't throw your hand in before a Mahjong call is verified. If the declaration is invalid, the game may continue—but a player whose tiles were thrown in cannot continue with that hand.
What is the right pace for the Charleston?
The Charleston is meant to be quick — each pass takes seconds. Beginners are forgiven for being slower, but aim for a fast rhythm.
What must you do every time you discard a tile?
Naming your discard out loud is an NMJL® rule, not optional politeness. Other players need to hear it in order to call.
When does the previous player's discard officially become uncallable?
The discard stays callable until the next player racks their drawn tile (places it on the sloped part of the rack), discards, starts a Joker exchange, or declares Mahjong. Just drawing doesn't close it — that's why pausing before racking gives people time to call.
You called on a discarded 4 Bam and exposed three 4 Bams — but then realized your original target hand won't work. What should you do?
Don't panic — your exposure might fit a different hand. Check the card. Your hand is only dead if the exposed group doesn't work for ANY valid hand.
You discover you have 12 tiles instead of 13 — but it's still during the Charleston. What happens?
Dead-hand penalties don't apply during the Charleston. If a tile-count error is found before play begins, the entire hand is reshuffled and redealt.
You drew the winning tile but didn't realize it and discarded instead. What happens?
Once you discard, your turn is over. You can't go back and claim Mahjong on a tile you already had. Your hand is still alive — keep playing for another win.
You realize you just made a mistake. What's the FIRST thing to do?
Stop, speak up immediately, describe what happened factually, and let the table decide. Self-reported mistakes are almost always handled gracefully. Hidden ones are not.
You want to swap for a Joker in an opponent's exposure. WHEN is that legal on your turn?
A Joker exchange is only legal after you draw — or after you call and expose — and before your discard. Reaching for it before you've drawn takes you out of turn order: an immediate dead hand.
Game Variants
According to official NMJL® rules, what happens to the Charleston in a 3-player game?
Official rule: no Charleston with three players. East discards and play begins. The ghost player is a house rule, not official.
How many tiles does each player start with in Siamese Mahjong?
Each player takes their own tiles — from the face-down pile, or from the wall if your table builds one. Under the latest rules both take 27, and East opens with a regular pick-and-discard turn. Some tables play the older 28/27 way, where East just discards the extra tile to start. With 27 tiles you have enormous flexibility in choosing your two hands.
In the ghost player house rules version, what are Bob's 21 tiles used for?
Set up before the Charleston: 7 groups of 3, one per pass — the 6 Charleston passes plus the courtesy pass. Players take Bob's pre-set groups when he passes; tiles passed to Bob go back into his wall.
The ghost player house rule is:
A house rule, not an official NMJL® rule — it keeps the Charleston in the game. MAHJ teaches one specific Bob house-rule method, but other tables may use different ghost-player setups, so agree before you start.
Under official three-player rules, what happens to the empty seat's wall?
Official rule: build all four walls, and all four stay in play — about 13 more draw tiles than a four-player game.
What is the biggest strategic mistake in Siamese Mahjong?
If both your hands compete for the same tiles or jokers, you'll be fighting yourself all game. The key skill is finding two non-competing hands in your initial 27–28 tiles — ideally different suits and different numbers.
When can you move tiles between your two racks?
You can freely move concealed tiles between your two racks at any point — even after one rack has an exposure. Only the exposure itself is locked to its rack. All other concealed tiles can still move freely.
You finish your first hand but your second hand still needs tiles. What happens?
The first completed hand may be declared and exposed as your first Mahjong. It does not end the game; you continue building the second hand. Once that first Mahjong is exposed, its Jokers can no longer be exchanged.
You win a 3-player game by self-pick. How do the other two players pay?
Self-pick is the same as four-player: all remaining players pay double. With three, that's both opponents.
Account & Purchases
Can I share my purchase with my family?
On iPhone or iPad, yes — your MAHJ unlock can be shared with your Apple Family Sharing group. Turn on Purchase Sharing in your Apple Family settings, and each family member taps "Restore Purchases" in MAHJ to unlock it. On Android, Google Play doesn't support sharing in-app purchases through Family Library, so if family members use separate Google accounts, each person needs their own MAHJ unlock.
Can I use my purchase on both iPhone and Android?
Purchases stay with the store where they were made. A Google Play purchase won't unlock the iPhone/iPad version, and an Apple App Store purchase won't unlock Android.
Can my spouse or family use my purchase on their own device?
On iPhone or iPad, yes — through Apple Family Sharing, and they stay signed in as themselves. Turn on Purchase Sharing for your Apple Family group, make sure the person who bought MAHJ is sharing purchases, then have your family member open MAHJ on their own device and tap Restore. Nobody needs to sign in as anybody else. On Android, Google Play Family Library doesn't share in-app purchases, so a family member using a different Google account needs their own unlock. Separately, to restore a purchase you made yourself on another device, make sure Media & Purchases uses the Apple Account that bought MAHJ—or select the purchasing Google account in the Play Store—then tap Restore.
How much does MAHJ cost?
Lessons 1–3 are free, with no sign-up. One purchase in the MAHJ app (iPhone, iPad, or Android) unlocks all 18 lessons, the Coach, and the tools. The price is displayed in your local App Store or Google Play currency. There is no subscription — you pay once. The website is a free preview; an app purchase doesn't unlock it.
I bought Premium on one device — how do I use it on my others?
Your unlock is tied to the app store account you bought with, so it travels with that account. On another iPhone or iPad signed into the same Apple Account, open MAHJ, go to Settings, and tap "Restore purchase." On Android, do the same on a device signed into the same Google account you bought with. The website (welcome2mahj.com) is a separate free preview — an app purchase doesn't unlock the website. (Your lesson progress is also saved separately on each device.)
I paid on one device — how do I use the upgrade on my iPad or another device?
Your purchase is tied to your app-store account (your Apple ID on iPhone and iPad, or your Google account on Android), not to a login inside MAHJ — so it carries to any device signed into that same account. On the other device, open MAHJ and tap into any premium lesson to bring up the upgrade screen, then tap Restore. As long as that device uses the same Apple ID (or Google account) you bought with, it unlocks everything and you won't be charged again. If Restore says it can't find your purchase, make sure both devices are signed into the same account — on iPhone or iPad, check Settings and tap your name at the top.
My other device started from scratch and couldn't find my account — did I lose my progress?
You haven't lost anything. Right now MAHJ saves your lesson progress on each device separately, and there's no account login yet — so a second device won't show the lessons you already finished on the first. Your purchase still carries over (tap Restore, as above), and you can jump straight to any lesson on the new device. Syncing your progress across devices is on our roadmap.
Don't see your question? Ask the Coach — it can answer any rules question, grounded in the same lesson library these answers come from.